At its heart, the appeal the game Elden Ring is found not in its difficulty but the tiny things you do in between the massive boss fights. It's about exploring every shadowy corner and nook of the surroundings in search for objects you'll never use. It's about spinning the camera at the right angle to see into corners and up over soaring edges for dangers that are hidden.
It's about clambering into coffins which take you up and over underground waterfalls and caverns that have been forgotten by time and filled with elven creatures from far beyond the stars. It's about climbing the cliffs of a defunct, massive dragon or the giant offshoots of a golden tree Both of them have been so incorporated into the structures of an aging capital city that, for centuries before your arrival they've become more architectural than biology.
Elden Ring manages to pull off the trick of making one feel tiny and yet able to create shifts in the tectonics of the world around you.
As one of the Tarnished members, a group of "chosen" "undead" who return to the mythical world known in the Lands Between long after an unidentified exile, Elden Ring puts you in the position of a visitor and vaccine. The shattered phenomenon called"the Elden Ring resulted in the death of demi-gods and demise of many great kingdoms, leaving a massive mess to you to fix by a variety of methods upon your arrival. Much like the more bleak locations of the previous Souls games in the Lands Between is a shadow of its former self, and the few who are left to sift through the rubble be motivated by the momentum of their actions instead of a concerted effort to put the pieces back together. It's not easy for the human race to endure in Elden Ring so much as it stumbles along with its eyes fixed on the ground, inability to deal with the end of the world.
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